The Number of the Beast

Gary, Indiana: Serial Killer Capitol of the US (Log for 7/22/17)

The group decides it’s in their best interest to travel to Gary, Indiana, both to find Elena’s family and to investigate what else Thuul could be up to. During their road trip, they stop at a gas station in Battlecreek, Michigan to refuel. While Elena and Anya go inside to stock up on snacks and pay the cashier, a group of men pull up in a dark red car. When they get out, Cass notices they have guns hidden in their coats, and warns Jack that they’ve run into trouble again.

The men enter the store and pull out their weapons, pointing them at the clerk and his friend. Anya and Elena sneak out the front door, where they find Jack rushing inside. Cass is busy sneaking around the back, trying to get a better jump on the robbers. Elena goes to start their car while Anya tries to cut the ignition of the robbers vehicle to stop them from leaving. Meanwhile, Jack reaches the door and pulls out his gun just as two of the robbers fire their weapons at the clerk and his friend. The clerk takes a nasty shot to the hand, and his friend takes a bullet straight to the abdomen. Both men buckle as Jack points his gun at the lead robbers face.

The lead robber turns to shoot Jack. As expected, the bullet bounces off of him, and the robbers are stunned. Anya has destroyed the ignition of the robbers car and smashed their tailpipe. Elena, who has never worked with cars before, fails to start their own vehicle. When she sees Jack in trouble, she calls for Anya to take over while she rushes inside. Cass also bursts in through the back door, only she doesn’t look like Cass. She’s transformed into her monstrous form. The robbers scream and back up towards the door. They get in their car and try to leave with no luck. Elena jams the doors, but one robber manages to escape. Jack pins him down, and Anya turns back to the robbers vehicle. Though she only means to trap them, she doesn’t realize the extent of her power and collapses the roof. The men scream in agony as blood pours through the cracks in the doors.

Horrified, Anya freezes in place. Jack manages to knock out the one robber who escaped while Elena goes back to grab the security footage. Cass is tending the wounded, and manages to fix up the man shot in the stomach, who is convinced he’s been blessed by an angel. The clerk isn’t as fortunate, as Cass rushes and doesn’t manage to fix his hand. The four metahumans scramble into the car—with Jack pulling Anya—and peel out into the road as sirens rise over the hill.

The group drives the rest of the way to Gary, Indiana with only Anya’s tears breaking the silence. They find a Motel 7 and decide to stop and rest there. Jack goes out for food and meets a homeless man, who he promises to bring back a meal. Elena goes out to explore and meets the same man, so she waits for Jack to bring back the food and, inevitably, booze. Jack gives the man a happy meal, but when Elena returns to do the same, she finds them both gone. A trail of blood leads her down an alleyway, where she meets Jack who puts a finger to his lips and gestures forward. They hear a growl and a squishing sound in the distance, and turn the corner, horrified to find an animal chowing down on the homeless mans lifeless body. No, not an animal. The Beast.

The Beast turns to face them, blood dripping down his chin. He asks them to join him, and calls them weak when they refuse. Cass arrives and suddenly the Beast transforms. A new personality takes over, a young girl named Hedwig. She is kinder, softer than the beast. She offers them information about what the beast was looking for. He’s hunting metahumans, and there’s one here in Gary, Indiana. A postal worker named Rebecca with the power to control people’s minds.

The next morning, the group splits up. Elena and Jack go to the address Blake’s teacher gave them while Cass and Anya head to the post office to try to find the mysterious Rebecca. Elena and Jack arrive to find that the building isn’t a home at all, but a mostly abandoned office. The guard tells them only two businesses occupy the building, but there have been “IRS” agents poking around the abandoned fourth floor. The two head up there to find—who else—Thuul agents have taken up residence. Elena and Jack offer information about the Beast in exchange for the truth about Elena’s family. The Thuul agent gives Elena a phone number, and she calls only to hear her father’s voice. He’s in California with a new job and a new house. The kids, meanwhile, never left Bastion. Thuul is paying for them to go to boarding school in Lakeside. Jack tells the Thuul agent what they know about the beast and his hunting of metahumans, and then the two metahumans take off to meet Cass and Anya at the post office.

Meanwhile, Cass and Anya walk in to find a sassy but friendly receptionist in the post office who informs them that Rebecca is out on her postal route. They spend some time trying to find out more about Rebecca, but the receptionist seems more interested in trying out her knew “hypnotic” skills on them. Elena and Jack arrive, and the group decides to go find Rebecca.

They travel around Gary and eventually find the girl on her postal route. They tell her of Thuul and the Beast who’s hunting her, and convince her to come back to Bastion with them. Her power, as it turns out, is just what Hedwig said, she can read and control people’s minds. Elena suggests they take their new friend to meet Cygnus vismond Cygnus and find out his true intentions.

They travel back to Bastion and go to Cygnus’ place. While there, Rebecca attempts to read his mind, but gets only a glimpse before being shut out. The group banters with Cygnus for a while before bidding their farewells. Once outside, Rebecca confirms what Elena believed, Cygnus is not who he appears, and the group should not trust him. With their list of enemies growing longer, the metahumans head out into Bastion to try and find out more.

Is there anyone in Bastion we can trust? (Log for 7/15/17)

After an eventful brunch complicated by Marta, Jack, Cass, Elena, and Anya find themselves in a Thuul “safe” house. Their Thuul-agent turned friend Lyla Mooney is no where to be seen after taking a mysterious phone call. Anya hacks the Thuul computer located in the safe house and confirms that Thuul fabricated a set of murders and set the group up as the prime suspects. The group decides to take the advice of the Arrowhead leader and meet up with her healer somewhere in the downs.

They head to the address given to them by Arrowhead’s leader. Jack and Elena go forward to investigate, leaving Anya a few blocks away with Cass in case Arrowhead tries anything desperate to take Anya. Jack and Elena scout out the place, an old abandoned pharmacy not two blocks from Elena’s old elementary school. Elena notices an old classmate-Haley-selling drugs on the corner closest to the pharmacy. When Elena confronts her, Haley looks strung out. Elena convinces her to leave, but Haley drops a small bag of red powder on her way out. Meanwhile Jack heads around back to investigate, and notices a man throw out some interesting trash. He approaches and notices only a finger before he is caught red handed. The trash man pulls an axe on him, and a woman appears, holding a gun to his chest.

They force Jack to follow them into the building. The woman shoots Jack, but he absorbs the blow. Faking his own injury, Jack falls to the ground and manages to wrestle his own gun out of its holster. He shoots the large man with the axe in the balls, and the man cries out. Outside, Elena hears the gun shots and screams, and quickly calls Cass and Anya before heading after her friend.

Elena wrenches the door open to find Jack with his gun still trained on the man with the axe. . The man has dropped his axe and his covering his groin, whimpering. A tall man appears, her skin pulled taught to his bones like a skeleton, his head entirely bald, his bony fingers tapping on his sleeve. He convinces Jack and the woman to lower their weapons, and introduces himself as Mr. Shakes. Jack tells Shakes that the man attacked him, so Shakes pulls out a gun and shoots him. The woman screams and runs away, passing Anya and Cass who are on their way inside.

Anya and Cass arrive just as Shakes holsters his weapon. He explains that he has the power of vesisitude like Cass, and that his men are harvesting the homeless population for body parts. He offers to heal Marta, and tells the group the name of his employer, a man called Signus vismond Signus. He preaches at an old abandoned methodist church every night at midnight. Jack takes some of the red powder given to them by Haley and gains super human strength and reflexes.

The adventurers go back to retrieve Marta and drop her off with Shakes. With some time to kill, they go get dinner. Elena separates briefly to contact some of her people in the Downs for information about her family. Jack also goes to visit a woman obsessed with pigeons and see if she heard anything. “Stoop” a boy obsessed with flat earth theories, tells Elena the “IRS” came to her brother’s school.

That night, the group goes to a sermon given by Signus vigmond Signus. He preaches a strange story and gives out the red powder, which Jack takes again. They approach SIgnus after his sermon, and he gives them no more information other than to say he can accept a private meeting with the group the next day.

The group sleeps at Jack’s place. The next day, Elena goes to her brother’s school and his teacher gives them the name of the boys transfer school in Gary, Indiana. The group then goes to their private meeting with Signus. He tells them he wants to clean up the downs and fight the evil group trying to “ruin” it. He says his people are going on a scouting mission to a camp where Elena’s family might be.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.